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Old 19th June 2012, 10:00 AM   #121
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I got it to open, will start converting it tomorrow. Not a bad looking model overall. I think I can reformat it to an object file or an LW file. Which format would you prefer?
Sorry my model gave you all fits, good luck with the conversion.
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Old 19th June 2012, 10:31 AM   #122
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Sorry my model gave you all fits, good luck with the conversion.
No worries mate. Besides, it's the fault of the software industry for not using standardized file formats.
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Old 20th June 2012, 09:22 AM   #123
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Great model. No sweat here.
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Old 29th June 2012, 10:56 PM   #124
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Can we now use these meshes in our own projects? If so could someone convert the com array into .obj?
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Old 30th June 2012, 08:21 AM   #125
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Can we now use these meshes in our own projects? If so could someone convert the com array into .obj?
Yes, that is why they've been released.
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Old 30th June 2012, 08:19 PM   #126
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Sorry my model gave you all fits, good luck with the conversion.
No worries here either. Conversion went well I believe. Haven't had much time to play with it yet....but I am working on gettin more time to play around.
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Old 19th July 2012, 09:41 AM   #127
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Hope the conversions went well, I would love to see some images with the models in them
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Old 19th July 2012, 03:45 PM   #128
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Hope the conversions went well, I would love to see some images with the models in them
Not sure about anyone else, but I still haven't gotten around to playing around with it yet. I've recently found myself with a ton of free time and After I catch up with my hunny-do list I'll make some time.
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Old 19th July 2012, 07:26 PM   #129
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I've been wanting to make one myself but I've been busy lately with my other projects.i got one done (see my latest render in the RA and 3d Still forums) now that I'm done shamelessly pluging myself, I'll try to make a render using the "Clementine" by Treybor.
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Old 20th July 2012, 11:38 AM   #130
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I once again tried to export the fighter and the comet destroyer out of Max. Going to .obj it says there's too many faces and quits. Going to .3ds it spits up another error and refuses to do it. I wonder what the point of having an export option for your software is when it can't handle the models being made with your software?
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Old 20th July 2012, 01:37 PM   #131
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I once again tried to export the fighter and the comet destroyer out of Max. Going to .obj it says there's too many faces and quits. Going to .3ds it spits up another error and refuses to do it. I wonder what the point of having an export option for your software is when it can't handle the models being made with your software?
Ain't that the truth...

Which fighter is it Rigel?
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Old 20th July 2012, 04:30 PM   #132
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The fighter from Lee80. Elowan tells me he has the Comet class destroyer in Lightwave format, so I asked him to up it to the resources.
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Old 20th July 2012, 06:41 PM   #133
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I think I still have that file in Lightwave format. I can check to see if you want, I can't remember which format I converted it into for Elowan. I can check to see if you'd like, I'm going to upload the conversion to the resources section here soon.
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